using UnityEngine;
using QFramework;

// 1.请在菜单 编辑器扩展/Namespace Settings 里设置命名空间
// 2.命名空间更改后，生成代码之后，需要把逻辑代码文件（非 Designer）的命名空间手动更改
namespace QFramework.Example
{
	/// <summary>
	/// 相机跟随玩家
	/// </summary>
	public partial class CameraController : ViewController
	{

		private static CameraController instance;
		public static CameraController Instance => instance;

        private void Awake()
        {
			if (instance==null)
			{
				instance = this;	
			}
        }

        void Start()
		{
			
		}

        private void Update()
        {
			var cameraPos = Player.Instance.transform.position + Vector3.up * 0.5f;
			cameraPos.z = -10;
			transform.position = cameraPos;
        }
    }
}
